Welcome to the 3-d model tutorial guide for Stepmania Characters!
This is a guide for transferring a model from a 3d program and make it into a completely usable character inside of StepMania. Included are all example files.
Guides, DIY, and How-to’s
Welcome to the guides section of our blog. This catagory is reserved for a lot of the technical things of what we love doing throughout our day to day existence. Some of these deal with some DIY projects we’ve done while others is just our own experience with certain pieces of hardware. Feel free to browse around as there may be something of interest to you.
Accuracy and update CRC.
As a kind note: Many of these guides are based around the personal experiences of those who run s-config.com and may not reflect the correct way of doing something. If you have any problems with what you are reading you can drop a comment in the article or contact us for any modifications or corrections.
This is a guide for transferring a model from a 3d program and make it into a completely usable character inside of StepMania. Included are all example files.
When it comes to Stepmania and the characters that we’ve made. It’s a modder obligation to provide adequate instructions in how to install this so just about any person can follow throw and have dancing characters to go with their favorite game of rhythm. In this blog entry, you will find how to install not just our StepMania characters but practically almost any StepMania character that you so happen to find on the net. So without further delay let’s begin!
Bullet is the modern physics engine that the OpenSim development team is heading towards during the version 8.x builds of OpenSim. Although it’s only bullet version 3.x it provided a more robust collision detection for regions to make them feel more like the Second Life regions. It is uncertain of Bullet development will continue with the introduction of AviNations code-merge of their updated ODE Physics which allows for better prim sitting and vehicle crossing from region to region. Currently, although you can follow all of the steps and compile bullet onto your Arm-based Pi. Bullet simple does not run and you must run Bulletin XNA mode which isn’t optimal.
Update 11/25/2015: ODE / OpenDyanamics engine instructions have been updated to reflect the following changes to OpenSim 9.0 after the merging of code. If you are still looking for the original instructions feel free to click here. as of 11/26/2015 a massive update to the ODE physics called ubODE was introduced to many of the OpenSim environments. Making it run better then bullet on slower machines such as the Pi.
Alright, here’s a quick guide on how we were able to get SiteLock VPN working on my Raspberry Pi (and will probably work with any/all flavors of PI running a Debian kernel.)